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But, that's just me. Lots of people re-amp or change virtual rigs etc and get great results.
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I would say though that my guitar tones aren't total nonsense to start with.
I take a DI for safety-sake, and it has saved my bacon a few times. But in the main I like to commit as early as possible, so that when it comes to the final mixing stage, I'm not constantly second guessing myself. I mean, I second guess myself anyway, so that's bad enough without also having to think "maybe the amp isn't dialed in right??" ... screw it. Commit.. deal with it using EQ later on if there is a huge problem.
There's the obvious temptation with DAWs to leave everything editable til the very last second but there are drawbacks to that.
I feel that the idea of keeping everything just to be safe makes sense when recording others, particularly well known players, where if there's a problem then it causes issues. But I think I would only bother about keeping the options open if I was at least semi-regularly tweaking the amp sim as part of the mix. If it was just the rare occasion there was an unexpected issue I could always just re-record it (not like I hate playing the guitar lol).
Thanks for the replies - it's useful to know that a few of you do regularly tweak during the mix, there must be something to it. The main consideration for me is the battle against latency. If I want to overdub a guitar part late in the tracking, there could already be a good few instances of real-time amp sims running as well as everything else in the mix. Having said that there is always the option of "freezing" the tracks to get the benefit of printing while keeping the possibility of "unfreezing" to tweak.
I do prefer to separate mixing and tracking / writing though. When I'm mixing I typically bounce out to actual audio so i'd want to make sure any overdubs were done by that point.
I usually find impulse is very important when talking about creativity.
I find my best work is often the more "rushed" It always has more character, vibe, energy. etc.
I'll usually commit effects (or record guitar parts with fx committed) very early on.
I think it's very easy to sterilise a performance/mix by endlessly tweaking to find the "perfect" sound.
Sometimes the perfect sounds are the ones that aren't endlessly pored over and tweaked.
With it all being subjective anyway, the minutiae is really quite irrelevant.
So I'd much rather turn out a mix that captures the mood and purpose of the track than one which is arguably technically superior. But hey ho, I do use both approaches. Sometimes things do need to be clinical.
Usually if a song is great and the parts all work well together, you just end up working fast anyway. It comes together very quickly. It's the huge sessions with conflicting parts and tones that require a more fastidious hand to piece it together.
Simple is usually best in my mind. Get the essence of the song and hammer it home.
I'm terrible for having option paralysis, sometimes I need to force myself into an early commitment.
It depends on the accuracy of the VST, but it seemed to work well for me on Overloud THU.
The advantage of this approach is you can spend hours getting a perfect take for a 3 minute song with the pre amp printed and then you know it's only take 3 mins of loud valve amp to print the power amp mic'ed up. You can leave that 3 minutes until everyone is out or any other time that's good.
I pull the sounds at the source and I work a lot quicker because of it.
I can always play it again if I have to.
I do take a dry DI but most of the time it never gets used.
I think it sounds better to track at the source.
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Me: https://www.jamesrichmond.com