Well, sort of, Dragoon was going to be a game before it changed to being going to be a graphic novel. Mostly it's inspiration for some recordings as I do the soundtrack.
Introducing The Sprinkles of Castle Despair. A rogue-lite semi-open-world metrovanioid with soft-toy dinosaurs on skateboards and BMXs. And ice-cream, and town council bureaucracy.
The game opens with Flatpack, our soft toy protagonasaurus (like a T-Rex but fuzzier), at the local skatepark. Easy tutorial level, introducing the Tony Hawk style skateboarding. But then Binbag, another soft toy protagonasaurus turns up on a BMX. Words are exchanged about whether its OK to ride a BMX around a skatepark, and they decide the only way to settle it is a stunt competition. At this point you get to choose BMX or skateboard, and a colour scheme for your dinosaur. They are ungendered and communicate in adorable growls and roars.
Anyways, whichever you choose the event is a tie, and Flatpack and Binbag make friends and stop for an ice-cream break, at which point the town council turn up to close the skate park, calling our heroes "scallywags", "ruffians", and so on. This does not go down well, and our fuzzy chums head off to the council offices which are in a nearby haunted castle, because of course they are.
The game then progresses. Mix of 3D hub areas with secrets to discover, and side-on platforming sections for the missions, each of which ends with a boss fight against one of the councillors. You can attack with a stunt, or by throwing ice-cream to give enemies brain freeze. Money is earned for each enemy defeated, and found in filing cabinets, biscuit kitties, and so on.
Each time you lose you're bumped back to the hub to spend your money st the ice-cream van. You plonk all your money on the counter, music starts (getting more frantic as it goes on), and you have two minutes to buy upgrades. Every time you buy something the other prices change (some up, some down) to add to the generally complicated nature. Any money you don't spend is lost.
Upgrades include electric motors for the BMX or skateboard so you can grind up the railings of the spiral staircases to access new areas (the Accounts department is particularly unpleasant), cosmetic items, bigger ice-cream cones, and ice-cream sandwiches, which unlock super-attacks. These involve other dinosaurs joining in; a pterodactyl who grabs a random enemy and flies off with them, a diplodocus who you can grind up his tail, over his back, and launch off his head to do a huge ground-slam attack.
Each councillor you defeat sees the light and joins your cause as a playable character. Probably.
How hard is it to learn Unity?
Comments
Come up with something original.
Unity made a huge faux pas, so they’re not down with the cool kids no more.
Sorry, post edited!