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The same goes for frequency imbalances.
Also, if you've got lots of frequency masking going on, then there's signal eating up headroom that you're not even really hearing when you listen to the mix.
So really, you've got to listen to your mix against some references you like and work out where you're going wrong!
*loud enough is a relative term
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really good!
https://www.waves.com/plugins/abbey-road-tg-mastering-chain?gclid=EAIaIQobChMIg7Dvp-qm4AIVRojVCh07zA-ZEAAYASAAEgK5NPD_BwE
I'm no pro, just feeling my way as I go .. just my humble opinions and lessons learnt :-)
@Bezzer I have the same issues. I think my problems with loudness are due to too much bottom end going on, and too much frequency hoggin on drums. I have started to faff with various EQ settings to lop off the bottom and top, so I (in theory) get more headroom for overall gain on the master. It must be this, cos when I use the limiter aggressively I get ducking on the master track as it kicks in.
As if I know what I am on about really...….
Childish humour - when I typed in "ducking" it first appeared as "dicking", how that made me chortle.....
By deliberately applying distortion, you can turn amplitude energy into spectral energy. By which I mean, The distortion lops off the peaks which = lower signal levels, but replaces them with harmonics that = higher frequency energy/ excitement. Used correctly, you can use it to get the perception of volume and punch without actually needing to push faders quite as high.
In the old days nobody needed to think explicitly about saturation, because analogue gear did it without you really noticing - transformer stages from the mic to the preamp and through the desk to a tape machine, all subtly turned clean transients into subtle harmonic distortion.
In the world of digital we get everything given back to us cleanly, so if we want to enjoy the practical advantages of saturation, it's something we need to consciously decide to add to our productions.
Personally, I've been on a bit of a mission the last few months to get better at using distortion artistically in a way that improves punch and clarity in mixes. Recently I've been quite happy with waves NLS & my DAW's (Harrison Mixbus 32c) built in "tape emulation" for subtle transient control, and other plugins such as Soundtoys' Decapitator & Black Rooster's V-pre 73 for more obvious dirt, as well as some mix techniques like sneaking in band-limited parallel heavy compression to add density and thickness to the mix, in order to increase the average volume of the mix and get punch without needing the transients to ride so high over the average signal level.
Then, at the mastering stage (and again, I am an amateur here), I've been finding that clipping can actually be less damaging to the mix than limiting alone. I've had good results using two instances of Voxengo Elephant. The first just hard clips, and I set it so it shaves off a couple of db from the very loudest snare hits in songs - so the clipping actually only lasts a millisecond or so and is essentially transparent, because in lopping off those 2db it adds a little burst of distortion that keeps those transients sounding lively - then the next instance is a limited that then can be set a bit louder without it crushing things as badly when those snares hit... because remember that with a limiter, when it knocks 3db down on a loud snare hit it's crushing everything under that snare hit in the mix too, and that's where the damage is heard.
Then, as @mrleon83 said, having a meter so you know what's going on is a really good idea. I have to admit I like the new IK one, as it has a lufs meter which is a handy gauge to perceived loudness, and it gives you some form of yardstick. Read up on LUFS - integrated, short term, what level Spotify & YouTube etc normalise things to... it's quite informative.
Last weekend I faux-mastered an album I've produced for a friend, and after some experimentation I decided that I'd aim for around -7.5 lufs (short term, so the average perceived loudness over a few seconds) on the loudest parts of songs. That gave whole tracks that averaged between -12 and -10lufs integrated (the overall average loudness of the entire track) and which were relatively competitive with commercially released albums, though not as hot as ones which IMO have been made loud to the point of ruining them (classic examples: Californication, Death Magnetic, Hot Fuss).
Some of the mixes on the album were easy to get to -7.5lufs at the loudest points. Some ended up going louder than -7 lufs without any sensation of things getting squashed. Others sounded like they were pumping and getting messy sounding at quieter than -8lufs. It was all down to the quality of the mix, and I ended up having to go back into some mixes to change things like where the bass guitar had most energy, the mix bus compression, how loud the kick was and where it fell etc.
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It can be very subtle, too. Take a drum kit recording where the snare's hit hard and peaks at -6dBfs. You can easily shave 4dB off the peak of a good sounding drum recording with saturation to almost no sonic detriment, and possibly to some subtle artistic subjective improvement. Now you've got 4dB more headroom, it can be that much louder and won't make a mix pump as much if you compress or limit it.
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