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I enjoyed that - I enjoyed his voice moving around in stereo too
Here is the original Neil Young article:
https://people.xiph.org/~xiphmont/demo/neil-young.html
And the original video in stereo
https://xiph.org/video/vid2.shtml
Original source: https://xiph.org/video/vid1.shtml
Vinyl does not sound good and has always been a poor way to represent the sound of a finished mix on a studio tape machine IMO.
Plugins are polish. Unless you start with a great source and great mic your results will always be substandard regardless of whether whether you're using a console and tape machine or a HD Protools rig from 15 years ago.
My initial audio is pristine, so my experiments involve enhancement (degregation?) of these audio signals, and I can pretty much emulate the entire analogue chain from the Pre Amp, through the console, and onto different kinds of tape.
It's still too early to call, but I will continue to plod along, as it is a fairly new and interesting area of technological development. I would recommend giving some of the new Acustica Audio demos a go, particularly Pink, Gold and Sand (API, Neve & SSL), although I am mostly using the older Nebula 3rd party stuff.
The Nebula stuff is just experimentation, and my main aim is being able to compose and record demo tracks of sufficient and improving quality. If anybody ever gets to a commercial level, it's probably best to farm out the recording, mixing and mastering to those who know what they are doing.
however, I really didn’t have a clue what most of it was about !
so why does sound follow a sine wave - can someone please explain, or point me to a primer or idiots guide that explains that please
Regarding sine waves, I know that sound travels through the air in waves until it hits the membranes in our ears, and then our brain turns it into sound. Maybe somebody else can chime in with a more technical explanation
The frequencies you can record are defined by the sample rate, and according to the Nyquist theorem, the highest frequency you can record is 1/2 the sample rate so if you record at 44.1 KHz the highest frequency you can record is 22.05 KHz, just above the range of human hearing.
As for the sine wave thing, I suspect they are just used as an example of a simple sound wave - an organ or flute can make sounds which are <close> to sine waves. An old French dude called Fourier decided that any sound timbre can be recreated by combining sine waves of different frequencies in the right proportions - this is how Additive Synthesis works. However from the context I suspect this is not what is being referred to.
Hope that helps.
;-)
I always record using 24bit for the headroom, but I still found the original video very informative, especially the bit about the stairstep waveforms.
I also think people prefer listening to music recorded on analogue equipment, as digital sounds too pure and it needs to be dirtied up a bit, hence the trend for analogue emulation plugins.
Some of the best songs ever written/recorded are probably mixed very averagely by today's standards. Does it detract from the beauty? No. Does it enhance it? Probably, yeah.
There is literally no point in arguing about this kind of thing.
The fact that anyone even cares enough about it to argue about it is basically lunacy. They're tools. Use them. Don't use them. They all sound good. We have it a lot better nowadays than ever before. Has that improved music? No. Probably not.
Concentrate on writing a good song rather than worrying that your oh so precious fidelity, sample rate or bit depth has got to go through another conversion which might degrade the audio to the point where no one will notice nor give a fuck.
If it sounds good, it is good. The minutiae that internet engineers pore over is ridiculous. I've been doing it professionally for about 10 years or so now, and yes, of course I have my preferred sample rates and bit depths etc. But fucking hell, am I bothered if I have to sample rate convert some audio a couple of times?? NOPE. Has anyone EVER NOTICED?? NOPE. Have I noticed?! NOPE. Not enough to concern myself with.
This isnt aimed at anyone, by the way. Pro audio and mixing and engineering is just a pointless thing to argue about. No one's ears are the same, we perceive things differently, we are prone to confirmation bias, we make changes to an EQ whilst it's accidentally in bypass and think we've improved shit... (We've all done it.)
NOPE.