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also bomb rush cyberfunk is most excellent too (a def spiritual successor to jsr for sure).
Also - when docking/leaving ship/landing etc - animation is what I have, no static loading screen - so not sure whether versions vary or I misunderstood your post.
I'm also not going to defend it like it's a perfect game - I'm not drawn into and hooked like I was with Skyrim for example, but I do think it's very good. I find navigating on the map and setting course etc - easy buy not clear at all, I'm jumping through the planets and missions log without knowing where I am and is it even far where I'm heading to (I know it's shown, but it almost makes me not wanting to pay attention to it).
I guess I have to keep playing and it'll either grow on me or it'll be a long, cool but forgettable journey, we'll see - early days...
That said, there are lots of unintentionally hilarious moments, like this.
The fact that it needs loading screen constantly means they are hitting the limit all the time in that space, the cities are compartmentalised to break them up probably for memory. There’s no reason why they can’t do what Cyberpunk does and walk from one end of the city to another if you wanted to. The engine is far too ancient and if remade on Unreal Engine 5 I would think it would be amazing.
Back to Baldurs Gate
But you have to realise how difficult all this is, especially for something the size of Starfield. But there are also clear moments where it's not loading for the reason you think.
Take for example when you enter your ship. The world outside is not unloaded. You can go to a window or the cockpit and the see the world you left working as before. The reason for the load was likely to reset the interior of the ship and make sure all the NPC characters, crew, and companions were reset into the right positions.
Notice how if you get ahead on a planet then enter a base, after the load your companion has caught up. That's good practice to ensure that you can't get stuck because a companion can't follow you quick enough.
Anyway, despite some Bethesda jank I still think it's a masterpiece. It has some of the best art and modelling seen in a game, and amazing lighting at times. It's held back by some decision regarding colour grading, but the work on ship and base interiors is next level.
And it'll only get better. You know how Bethesda supports its releases.
I think so yea lol.
Bethesda's commitment to the creation engine is perhaps counter productive at this point. It does seem to make a Bethesda game a Bethesda game but I think Starfield shows that it's starting to creak a bit. Looks like they can still make it work reasonably well for PC but consoles are struggling.
My main worry is that development of elder scrolls 6 is well underway and is presumably using Creation Engine. Assuming it's still a couple of years from release, I can only assume how outdated it'll be by then.
For what it's worth I'm enjoying Starfield. I'm not that far into the main story but I've done quite a few side quests that I've enjoyed. Fetch quests seem happily absent and the couple of "take X item here" quests I've done have taken me to a new planet where a quick wander around finds interesting characters and quests.
It's far from perfect (combat isn't great, mainly due to enemies being bullet sponges) but it's hitting the spot for me. I wanted something Fallout 4 like in space and that's what I've got.