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Base theme by DesignModo & ported to Powered by Vanilla by Chris Ireland, modified by the "theFB" team.
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More to the point - how on earth are you flying the ship?
I’m so bored I might as well be listening to Pink Floyd
[This space for rent]
[This space for rent]
[This space for rent]
noted, but the mission Iwas on at the time was in a specific system with specific targets - seemed to take me ages to find them.
and tbh once I was fighting it wasn't the most fun, I think I'll find my interest in other things in the game
I’m so bored I might as well be listening to Pink Floyd
Think its time for me to buy a new ship. Not sure whether to go for something combat spec'd or more of a hauler, at the moment I haven't done and trading or shot a single thing down!
https://coriolis.edcd.io/outfit/viper?code=A1p6t6F5l9dasdf21b1b2424040mB42vm50169.Iw19kA==.CwBhCYzBGXpeBmM4g===..EweloBhAWEoUwIYHMA28QgIwV0A=
It's nowhere near the best, but it'll get you well on your way to bagging the 100k+ bounties you see when you're in a RES. As you can tell, it's a bit beyond your price range at the moment - I wouldn't even consider spending that 1.8m until you've got 2.5m in the bank for rebuys. Even a combat-spec A-rated Eagle is 1.9m.
Once you're there, though, everything gets easier and the money starts flowing in. When I restarted my save, I was playing for about 5 hours before I got to the Viper. From there, it was only another 7 or 8 hours before I had the money for a fully combat-spec Vulture (roughly 22m + 6m for rebuys), and that's where you start to make serious money from combat - I can rake in about 4m per hour in my Vulture without even trying too hard in a Haz RES.
If you can latch on to a combat CG, you'll make even more. The trick is to pick up massacre missions at the same time as a bounty-hunting CG - that way, you get paid at least three times for every kill you make (once for the bounty, once for each of the massacre mission(s) and again with the bonus at the end of the CG). If I can ever be bothered to join the CGs - I've got more money than I need right now - I usually get into the top 10% and end up with well over an extra 45m in the bank from where I started.
Take note of the power priorities, though - they're really important, because if you leave everything as default then all your systems will shut down as soon as you deploy hardpoints. Also, if your power plant gets shot out, it drops to 50% output - I've set the priorities such that the thrusters and shields will still operate, so you can get the hell out of there. When you're safely away from danger, disable your shields and your life support will come back on so you can hit Reboot and Repair to get your power plant back online.
Anyway, with that in mind, there's nothing more frustrating than trying to get somewhere (a combat CG, for example) and only having a range of 30-odd Ly before you have to dock and refuel. Having a fuel scoop with cut the journey time at least by half.
I'm 5 days in and can get 30LY per jump :-)
[This space for rent]
I decided to go and get me some Meta Alloy from Merope.
Took me quite a while to get the hang of the coordinate system on planet (well actually my issue was managing staying in orbital flight not dropping too low) and when I finally navigated my way to a Barnacle (you're not spotting this stuff accidentally from altitude!) it had gone dormant. Doh! (apparently they cycle like this over periods of time)
So I'll need to go find some MA (can't face coordinate navigation again)
My ship, my first visit to a Barnacle, and some pretty rings
At the moment I'm collecting engineer materials but may do a spot of tourism afterwards, before I grind rank for the feds. I've been taking my highly engineered python out on missions from Diaguandri this week. It can punch above it's weight quite nicely and I had some pretty good scraps today. The longest fight was with a deadly ranked FDL mission pirate - at least 15 mins that used all my heatsinks and I boosted away twice to let my shields recharge after I ran out of Shield Cell Banks. That particular fight netted 413,000cr with a 70,000cr bonus. Damage was 163,000 though lol.
I met my match with a wing of two Anacondas and a vulture though. They decimated my shields in a minute and I was low on thermal cascade missiles so I boosted out of there at 440 m/s with 39% hull - the hull armour did a good job of buying enough time to escape. If I had been in my Cutter with two fighter crew, it would have been a very different story. The only situations which have stopped that set up so far has been a wing of four Anacondas (which I escaped from) and a skirmish of 15+ pirates in a threat 4 USS (which was a 26 million rebuy). I let a crew member fly the helm while I was in a fighter and they not only didn't use pip management but reset the pips I left them with so of course they found themselves in trouble.
The last fight I had was with a Python and a couple of Vipers. I was really pleased with how that turned out because I'd managed to time the SCB recharges and heat sinks perfectly and had no module damage at all.
[This space for rent]
My Vulture is my main ship...it certainly helps that it's got a 525m/s boost, though
There are online tools where you can put in your current coords and the destination and it gives you an exact heading but I preferred to actually judge heading and keep tweaking based on rate of change of lat and long. I'm pretty sure I'd be much quicker next time.
Doing it mostly 'properly' like that means that towards the end you've quite low and quite slow so when you finally get down in to the relevant basin or whatever it's a cool moment when it comes in to view in the distance - a sense of achievement.