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i also seem to be lacking stuff whenever I meet an Engineer
https://inara.cz/galaxy-blueprints/
Click the blueprint you want, then hover over the materials to see where best to get them. There's more detail which is sometimes missing - for example, pharmaceutical isolators can only be found in High Grade Emissions signal sources in systems in a state of Outbreak.
Now let's see what I've let myself in for!
I will say this - until you're up on your feet, probably best to stick to Solo mode. Or, if you really feel the need to tonk around in Open, wait until you've at least got yourself a well-equipped Viper with a decent amount of armour and shields (that's probably about 2 million credits) and enough spare cash to rebuy 5 times.
Don't be that guy who blows all his money on a ship and ventures out into Open with no money left for insurance. That'll pretty much guarantee that you delete the game and never come back, because there's only one way that ends.
Started of in solo mode and couldn't see any missions that I was ok to do so thought I'd go look for some asteroids to mine.
Got stuck in the middle of nowhere so turned it off in a huff, starting to think I should've kept my money for crash bandicoot.
I've never played a game with such a steep learning curve.
To get you started...you want a shield generator in your biggest optional slot. Put the best fuel scoop you can afford in your second-biggest slot. That should let you get a *lot* more jumps in before you have to stop at a station.
To use a fuel scoop, you need to fly near to a main-sequence star - it'll automatically engage when you're close enough. When the scooping rate tops out, don't get any closer to the star. You also have to keep an eye on your heat (north-west of your scanner). It'll warn you when you get to 80%, and if you hit 100% your modules will start to incur damage.
Main-sequence stars - the scoopable ones - are ones designated with a type of O, B, A, F, G, K or M. Generally, they're yellow or white (although not all yellow or white stars are scoopable). If you see a neutron star - one with jets coming out of the poles - steer well clear. Scooping the jets will give you a massive jump range boost temporarily, but you can easily kill yourself.
The best way to make money to begin with is by trading rare goods, which are commodities you can only buy at one station in the entire galaxy (and they're limited in the quantity you can buy at any one time). These get progressively more valuable as you travel further from that station; some you can buy for 600CR, but sell for over 20,000CR. Here's a list of all of them:
http://www.elitedangeroustrading.com/list-of-rare-goods.aspx
The best plan for trading rares is to start at Lave Station and fill your hold with Lavian Brandy. If you have any space left, head to Leesti (it's practically next-door) and fill the rest with Leestian Evil Juice. Then pick one of the other rare locations with a big allowance of the goods at least 160Ly away - make the mammoth trek over there, sell your goods and buy as many of the new rare as you can, then head back again. Do that a few times, and you'll find yourself with a couple of million pretty quickly.
Game flung me in at the deep end with no guidance and I ventured out, might have to read up a bit and restart.
started again from scratch and it popped up.
Travelled Ed to another station to dock and finish the trade mission and struggled to land as I couldn't get it lined up right(bloody controls) so I timed out and turned it off.
looking a bit better than last night but still not good
Parking is still a problem though, my technique is to just get above the circle then rotate on the spot after!
The key point is to put at least 2 pips into SYS (your shields), at which point you can pretty much use your shields as parking sensors without fear of damaging your ship
(well actually don't, but y' know)
Any suggestions for starting/first couple of hours?
However, when you get the hang of the basic mechanics, you'll start discovering all sorts of things which will have you marvelling at the complexity of the galaxy they've created.
Things to ignore: CQC, Multicrew. They have basically no bearing on the main game whatsoever.
Things to avoid: PowerPlay. It also has little bearing on the actual goings-on, but pledging yourself to a Power makes you a target for NPCs and players from all the other Powers, and you'll be constantly interdicted (and killed, to begin with).
Things to do: look at the Engineers as soon as you've got the ship you want and it's upgraded as far as you can make it with stock components. Popular places in Open are not really survivable without an Engineered ship; the order in which you modify components depends on the ship you have, but generally the first thing you want to do is get your FSD, thrusters and shields up to a decent standard; they're the most important components for pretty much any career other than exploration.
Also I miss having a joystick that twists.
I hated it for the first few hours and was regretting teh decision but after my breakthrough last night im starting to get the hang of it.
My aim tonight is to figure out how to expand my Sidewinders cargo capacity so i can do more courier jobs, buying and selling and maybe some mining.
Do the first 2 tutorials and the welcome mission.