It looks like you're new here. If you want to get involved, click one of these buttons!
Subscribe to our Patreon, and get image uploads with no ads on the site!
Base theme by DesignModo & ported to Powered by Vanilla by Chris Ireland, modified by the "theFB" team.
Comments
Feedback
I haven't worked out why they don't fall over when the ship accelerates along its long axis though. Hmmmm....
"Take these three items, some WD-40, a vise grip, and a roll of duct tape. Any man worth his salt can fix almost any problem with this stuff alone." - Walt Kowalski
"Only two things are infinite - the universe, and human stupidity. And I'm not sure about the universe." - Albert Einstein
Or is that the wrong franchise?
I'm not locked in here with you, you are locked in here with me.
The other big chronological problem is the other way round - Moses Ingram is 28, so too old to be a grown-up youngling only 10 years later.
But never mind. If you try to overanalyse it you just fall down plot holes the size of a planet, as already said .
"Take these three items, some WD-40, a vise grip, and a roll of duct tape. Any man worth his salt can fix almost any problem with this stuff alone." - Walt Kowalski
"Only two things are infinite - the universe, and human stupidity. And I'm not sure about the universe." - Albert Einstein
Yes I could go through it in more detail and pick out the inconsistencies but right now I don't care about any of those. It got close to hitting that same emotive spot the original did when I was a nipper and that'll do for me.
Some other stuff in SW might make sense if they have no artificial gravity in the fighters, like the little half roll to avoid negative G when they attack the Death Star.
In shows where ships do turn on their axis, like babylon 5 or nu bsg, it allows them to strafe more safely, but they maintain a constant speed and direction while doing it, which is... risky.
When they combine it with applying power though, they would be a devil to hit.