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Base theme by DesignModo & ported to Powered by Vanilla by Chris Ireland, modified by the "theFB" team.
Comments
Keep an eye on the count that you have. I would spend it once you reach the next threshold of levelling up if you are moving into a new area. If you die while holding them, it drops where you died and then you need to either go back to that spot to collect it, if you don't and die again, they will be gone.
It's best to spend as much as you can to the point you don't care about what you are losing before moving into a boss fight unless you want to collect it back every single time you start the fight.
How much do you guys splitbetween vigor and your scaling stat?
I didn't put anything into vigor until I was about level 35. I have played these games before so I tend to avoid getting hit where I can, although it's a bit harder than I expected as I'm coming from bloodborne. Sword and board is a good way to go probably.
I'm level 40 something now, but I don't get to play much...
Surprised the spear isn't good, usually spears are quite strong. Keep exploring. The game is telling you that not everything can be beaten straight away.
Edit: my advice for you is to level vigor a bit, maybe 5 levels. Scaling is very slow at early game so benefits are smaller. I would also look around the opening area - you will find a few helpful resources there. I don't want to spoil anything...
Lastly, remember, if a fight is too hard you can almost always run away. Nothing wrong with that! Bloodborne is my favourite game ever and there are plenty of enemies I choose to run from instead of fight.
These games are famous for being hard, but they're not really - I suppose the difference is that you're not a superhero, and most people come from games where you are very much a superhero.
You can become insanely overpowered, but by contrast people are completing level 1 runs with no weapons or armour...
The other one is because your character is so unreactive, because of the huge animation length your also end up tapping buttons again as you have no haptic feedback that the game noticed you but then all that does is queue up more attacks that play in sequence so your character mindlessly swipes at thin air while the enemy tears your face off.
In fact the controls seem pretty janky generally but this seems to be the character of the game which is clearly meant to reward a conservative play style. ie/ wait and watch for an attack, dodge-roll then attack and retreat/repeat.
Logically I know that and when I actually do it it works but its so hard not to start reacting in twitch mode int he heat of the moment
Also why the fuck do you lose focus when you backstab someone? Maybe their blood splatters in your face.Cos quite often I'll back stab then try to attack but the camera is unbound at the point so you jsut swing into mid air allowing the enemy to take advantage of the 15 minutes your attack animation takes to tear your face off.
Managed to kill the Mini Boss Duo at Redame Castle just before Radahn. Took me probably about 25 tries, bloody annoying arena to fight in, so small, cluttered with stuff. Constantly backed into a wall and rolled into things. The first beast thing that approaches is easy (as a mage) but the Crucible Knight is hard as a rock. I could not stagger him, not even with the Meteorite Rocks or with R2 special from the Moonveil Katana and I have lvl 62 in Intelligence.
The fight was almost won due to luck because even with summons I could not take them both together, so if the beast takes his time and walks to me, I can batter him with Meteorite Rocks just as he got into his strike range of me. If he runs over and I have to move out into the space (hence shorten my distance to the knight), I would be stuffed.
Low power
- Rest: 0.36 W
- Rest (Supply Power to USB Ports): 3.7 W
- Rest (Stay Connected to the Internet): 1.2 W
- Rest (All): 3.8 W
There are slight differences between different model numbers but they're pall very low.https://www.playstation.com/en-gb/legal/ecodesign/
Only took 250 tries. Not even joking.