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Nintendo don't lose money with their hardware, they sell it at a profit, however small. They have been for ages, and then they still make money from their exclusives and trying to sell you Super Mario 3 for the 5th time.
That said they sell bucket loads so why would they change that.
Much as I liked some of the Nintendo titles, the console just felt a bit tired. It's six years old and I guess some kind of refresh is on the cards anyway.
If people want COD and other AAA titles get a Series X or a PS5, that's what they're there for.
beefier hardware can help but ultimately it's "polish" that makes the good stuff look as great as it does.
I don’t think it needs to compete with PS5 or Series X, they are at least 10-15 times as powerful. I just think it’s now at the bare minimum. I had one it was nice to be able to play things like Grid Autosport and Fifa, but they are now better to play on ipads and phones.
I’m sure better hardware could be well utilised for even Nintendo type titles. Anyway, will be interesting to see what happens, perhaps they will stick with the hardware indefinitely.
That's not what I mean, I have no issues with frame rates, games feeling clunky, or even the load screens, but using Trials Rising as an example - a digital download game, I can load up the game in under 10 seconds, then have to wait close to 5 minutes for it to contact Ubisoft and other Nintendo online features before I can load up a single player race against AI opponents. It's the same for Immortals Fenyx Rising - another digital only game, loading up the game is very fast, no glitches or frame rate issues, but getting a game to start takes ages as it contacts Nintendo's online stuff and the developer - also Ubisoft, first, which is very slow, before it will let you either start or load a saved game.
But Nintendo has always made it very clear that they toys and they want to make them for everyone. They could probably make a Switch Pro with PS5 specs if they wanted, but it would cost £700 and either have utterly shit battery life or weigh a tonne. People would still complain and it may not even make them any extra profit. AND it would split the player base, so devs would have to make 2 versions of every game because Pro players will complain if they don't get a shinier version of everything. There's been plenty of speculation that the Pro was in development and they've canned it - most likely because it was too expensive for what it was and they're better off focussing on the next platform entirely.
The point of the switch is great games that you can play anywhere. It's unquestionably one of the best & most successful things Nintendo has ever made, and that's astonishing from the company that did the NES, SNES, Gameboy, DS/3DS and Wii.
They'll release something new in the next coupe of years and it'll be brilliant and either a global smash hit or complete disaster, because that's Nintendo. I'd love to see a Switch 2 that's a real powerhouse with massively better Joycons, 1080p OLED screen and 4K/60fps docked mode. But it's Nintendo so I doubt they'll be that obvious.
I don't think it'd hurt Nintendo to cap resolution at full HD for example - that's a quarter of the pixels to render compared to 4KUHD.
The rumours are it will be next year which is why the pipeline of first party switch titles has gone weirdly dry.