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Not like a percentage of sales, but per install. So if you buy a game, and you install it, formatted your HD and installing it again, the devs will have to pay twice to unity.
This means quickly the devs could be liable for potentially an unlimited amount of costs per game. This was also going to apply retroactively too.
They rolled back on it in the end and fired the CEO of the company as a result, but the damage is done and quite a few developers have switched to other frameworks (largely Godot) as a result.
They made such a crazy move because they are losing something like $1B/yr so they have to do something wild to stay afloat. I think a lot of devs are leaving because they seem like they might not be very viable in the long term.
IIRC you can't export to Playstation and Xbox directly because the project is open source so the proprietary XBox and Playstation build system code can't be included in Godot because the licenses are incompatible. There are a couple of commercial companies who offer the porting as a service so I expect they will use one of them, or given that Mega Crit are now a major sponsor of Godot they might just do it themselves.
I feel quite sorry for the Vampire Survivors team as they ported the game from Phaser to Unity for higher performance just before all the craziness happened.
Or possibly crotch.
Be REAL careful about that part, I also found putting in the ribbon cable for the screen SUPER hard....not sure what else was broken if at all because even though I managed to turn it on, with a needle pushing the slider, the screen didn't come on. I am hoping I didn't break the screen too!
I'm still on Dishonoured 2 after a week away.
Also looking forward to Fallout 4 again after the TV show. It should be quite spritely once the next gen patch arrives in a few days.