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I’m so bored I might as well be listening to Pink Floyd
but those changes genuinely sound less COD more BF
Yeah, it's quite a bit slower than the last one and there's a few more modes for both WZ and normal MP.
Even the weapon upgrades have far more downsides and matching the right parts isn't just a 'max it out' approach. Sticking the longest heaviest barrel on a sniper now creates a really wobbly aim unless prone.
And all the useful optics that you might want to put on a sniper have glint in various sizes. The higher magnification, the bigger the 'scope glint. Forces the player to pick between magnification levels and visibility to the enemy.
I’m so bored I might as well be listening to Pink Floyd
I don't know, I've been using the Switch a lot recently, and I must say, I've been impressed by not just the graphics - I have the OLED white version, but also the complexity of the games on the thing, it's 1080p native graphics, which is more than what the Xbox 360 or PS3 was, and Nintendo have never been one to be at the forefront of graphics. Games such as Witcher III, God of War Ragnarok, Assassins Creed are on it, and are all but identical to the versions on the ''big boy'' consoles. For me the limiting factor of it, is that it seems to console intended for short bursts of game play, so either huge games with lots of save points if not save where ever and when ever you like, games with short levels, or short games. And there is quite a lot of talk of it actually happening.
The chip was a year old when the console came out so it was out of date on release...for pure horsepower, which is what we are talking about when the screen gets busy in Vampire Survivor, i don't think the Switch has the oomph to do it. It is not about graphics, it's about pure number crunching with a few thousand enemies on screen.
You can drop it to 480p if you like, but it still need to work out what each NPC is doing, all with thousands of projectiles from yourselve, and hitting them. Give it a go on your phone, it's free to play.
Very much this, the first Dead Rising games was on the 360 - the series was an Xbox exclusive back then, and that game easily has tens of thousands of unique zombies on screen at a time, and had no issuers with frame rate, bugs or glitches for that matter, made by Capcom.
Love to, but ladyprettydamned is having a bad night so it's a ps4-free-night for me.
regardless of what another console can do on a completely different game (lol, sounds obvious when I type it out), try this same game yourself and find out.
I’m just commenting that this game, not another one…duh, starts to struggle on the steam deck and the steam deck is a more powerful machine.
Now includes the Shipment map, but with the angles of the containers like it was originally. Much better.
I’m so bored I might as well be listening to Pink Floyd
Are the spawns protected? I remember in ww2 when shipment was laying in spawns spraying lmg at the wall for nukes...