It looks like you're new here. If you want to get involved, click one of these buttons!
Subscribe to our Patreon, and get image uploads with no ads on the site!
Base theme by DesignModo & ported to Powered by Vanilla by Chris Ireland, modified by the "theFB" team.
Comments
That said I'm also fine with linear stuff like Portal 2 or Last of Us - just as long as it's enjoyable
Just missed one skull as well...
It's funny though, I don't think difficulty is the core mechanic - I see them as Castlevania in 3D. You have to navigate a challenging path, which then links back to a previous area, providing you with a shortcut. In Castlevania it's typically abilities that give you this, but the principle is the same
I'll never forget the moment in Dark Souls where I was dying endlessly to the two gargoyles on the church roof. I decided to explore a bit more, and found a lift from the church down back to the start point - thus making a huge walk from bonfire to the boss removed, and reducing the difficulty by 90 percent. It was a proper light bulb "oh, this is Castlevania!" type moment. Further exploration took me to the darkroot garden, and below, and eventually found a couple more bosses and an area full of high level human enemies - but I still just kept running, and eventually fought (and died to) cif!
But they're not for everyone, and they are challenging in places. The biggest investment for me is reading - the story is slowly inched out through item descriptions, environmental details, enemy types and vague dialogue. But the combat is brilliant enough to keep me hooked anyway, especially in bloodborne where you are rewarded for aggression.
Gah, it's such a perfect game. The only bad thing about it is that it's exclusive. Hate that.
My PS4 sounds like a jumbo jet though and I sold my PS5 so not played in a while. Still play Dks1 and 3 to this day on the Xbox. Can't wait for Elden Ring!
All on PC, because, well, 1 PC beats a new console every few years.
Do it!
Early game tips I wish I knew the first time I played dark souls!
- aggression is rewarded (bloodborne only, dark souls is much more defensive). If you keep your distance, your enemies will close in, fast. Get them first and dodge around them.
- there are no cheap deaths. If you die, it's because you messed up.
- pebbles are good. Chuck them to lure enemies away from groups to pick them off.
- dogs can be knocked down by your gun.
- big and slow means go for stagger with your gun.
- there is no punishment for death - there is a big fatty early on that you can practise your timings on for staggers. He'll kill you a bunch, then you'll get it.
- you don't have to kill everything. Some enemies are a bit stronger and it's better to run away.
- spend your blood echoes. Level up, buy healing items and pebbles. Running around with 50k echoes isn't useful.
- bosses all have weaknesses. Don't be afraid to ring for help if you are struggling, there are loads of people still playing and co-op makes most bosses trivial.
- explore! Tons of stuff to find. I find something new everytime I play it.
- play online and ring that bell for co-op. It's fun, and you'll make progress really fast. You'll often get out of a rut this way.
Once you have the "knack" it isn't that hard mostly, it just takes learning enemy strategies.
i also plan on buying the shadowman remaster when it releases on the 17th jan.
xenoblade chronicles x is bloody awesome i have to say but i still don't have a clue what i'm doing (currently 95 hours played lol)
But I'm gathering that this isn't really the way to play this game. If you can't do a boss and you can move on, move on? And if you die don't bother with clearing everything each time right?
It was released on console a while back, but I think there were legal issues with a separate team, development for consoles went stale, definitely stick with PC if giving it a look.
There's a fixed preset world in 7 days, called Navezgane, but also random world gen capabilities. Multiplayer is in there, four of us occasionally get together for group mayhem, but can equally be played solo, but less to laugh at when you're not seeing your friends get trapped or panic.
There's also a mod community where people create their own buildings and POIs, some that get rolled into the game officially and others that you can just add. We added a massive mall for one session which turned interesting when we stopped sneaking and just ran around alerting all the zombies.